Howdy,

My name is Thomas Maier and I am a young ambitious graphic designer and web geek.
I study Communication Design at the
University Of Arts And Design (HfG) in Karlsruhe/Germany.

You want me to work for you?


Dealing with iPhone 4 resolution (@2x) inside of Photoshop


June 20th, 2010 in Archive

What not so many people know is, that you can actually scale layer style effects in Photoshop right out of the box. It works pretty good. Not perfect, but it does the major job and you can adjust stuff which doesn’t look like you expected it.

I didn’t try all and maybe I have left something out, but this is what I can say now:

As you know, you can’t scale up bitmap images without making them ugly. Make sure your GUI elements are vector-based (shapes) so it’s easy to scale them up. You have to do two separate scalings: The object (layer) by itself and the layer styles which are applied. It doesn’t matter what comes first.

The first one is straight forward: Select the layer, duplicate it, hit cmd+T, go into the top options menu and edit the width scaling from 100% to 200%. Then click the “link” button on the side to make sure that the height scales, too, and then hit “Enter”.

The layer styles are still the same. Although the object is twice as big, the layer styles aren’t. This is how you do that:

Enter 200% into the field, hit OK and that’s it. Basically.

Now you have to look at the result and visually compare it to your 100%-image. Shadows may need a little adjustment and if there is a pattern applied, you usually need to re-downscale it, because patterns are bitmap graphics and probably look weird after scaling. You do that in the Layer Style settings of pattern overlays (like in the next image). You can put more detail into your work if you want because more pixels are available now.

That’s it. Let me know if you find something more out.

It’s very interesting to see what happens when you prepare your graphics for the iPhone 4 interface. Every graphic need to have the “@2x” added between the name and the data format. E.g. “arrow@2x.png”.

(Just to be clear: Not on websites – this article is about native Interface development with Cocoa touch)

This is one of my results.

Dribbble invite competition: Want one? [CLOSED]


As you may have heard, I have one Dribbble invite left.

What is Dribbble?

Dribbble is a closed community of graphic and interface designers who share their work and give feedback on other designer’s work. It’s a little like Twitter for design.

Dribbble asks you “What are you working on?” and you can publish sneak peeks and shots of your work with 120,000 pixels or less. All you have to to is make a screenshot up to 400×300 pixels, upload it on Dribbble and you and others can comment, like, rebound and tag this and other beautiful shots. You can follow other designers like you do on Twitter, so you never lose a shot you like.

Dribbble wants to be very high quality with designers and the work. This is why only members can draft other people.

Well known designers like Shaun Inman, Mike Rundle, Tim Van Damme, Meagan Fisher, Veerle Pieters and many more are on Dribbble.

How can I win this invite?

It’s easy. Send an E-Mail with the following information to this address: contact@thomasmaier.me.

  • Your Name and why you want to be a part of the Dribbble community
  • Your website (designed by yourself with your impressum)
  • Other work you’ve done (which can also be shown on your website)
  • What work you will publish on Dribbble
  • In full sentences of course

I will keep your data private. I don’t like spam either.

I need this information to estimate you because I want to keep Dribbble clean from lolcats (they are funny, but not supposed to be on Dribbble) and so do the people behind Dribbble. And they would know who to blame.

I will send the winner and invite within about a week or so (depends on the participation). If there is nobody worth inviting, the invite will remain ungiven, but I am totally sure this is not going to happen.

Here’s my own account.

CLOSED – 15.6.2010

The competition is closed.

Sneak peek: Upcoming thomasmaier.me redesign


I’m redesigning my website. Actually I am on it right now in Photoshop.

My website is pretty nice at it is now. It’s also very successful. But my goal now is to improve it even more. I’m working on it since two weeks. And if you’ve seen the WWDC 2010 keynote of Steve Jobs with the new iPhone 4, you see, that you can improve devices, which are already far ahead, even more. That’s my goal, too. I want to make it look more realistic, put more information in it by decreasing the complexity at the same time. It is going to be optimized for widescreen displays, multi-touch and will use new HTML5 and CSS3 techniques. I will also split blog and portfolio into two parts so you can focus on both of them much better. I’m really ambitious with it. Hope you’ll like it. The following images are sneak peeks and maybe they will not represent the final appearance but the state as it is now:

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My name is Thomas Maier. I am 20 years old.

I passed school with the advanced subjects math and the arts in 2009 and enrolled at the university in the same year. Since then I study Communication Design at the University of Arts and Design Karlsruhe (Hochschule für Gestaltung Karlsruhe, HfG) for a design diploma.

These are my professors.

I’m a graphic designer, web developer, communication and social media specialist. I work as a freelance designer and programmer at Special Machine Media.

I love to listen to music, podcasts and stuff like that in addition to an interest in net politics. I am a critic at pleasecritiqueme.com and an author of Photoshop and web design articles at Webmasterpro (statement on Commindo Media).

I work on a 20" iMac and on a 15" MacBook Pro with a Wacom graphic tablet. I shoot photographs with a Canon EOS 450D and a Canon PowerShot for macro. Oh, and I got a brain.

What is this page about?

This page is a single-page website and presents myself. What I am and what I do.

It contains a blog where I post things I am interested in, I think about, which are new or exciting and I post my work here - I do lots of stuff at the HfG and for other people.

Love my style?

If you want me to get some work for you done, then please talk to Craig from Special Machine Media and request me. Special Machine is the company I work for.

I design whatever you want and provide pixel-level precision. Feel free to ask.

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