“Instead of knowing how to mix chemicals you know how to mix algorithms”
A couple of weeks ago I interviewed graphic and interaction designer Stewart Smith in Karlsruhe (Germany) about his work, the ÉCAL where he held a workshop and what he thinks about art schools and design education in general. Hope you find it interesting.
TM: Let’s talk about your workshop…
SS: I was working with Media Interaction Design students. It’s within the Graphic Design program but they do a little bit of computer programming — like some Flash — in addition to the traditional design classes. I did this one-week workshop and it was loosely based on a workshop I’d done with Jürg Lehni for the Royal College of Art. He and I were really interested in programming languages or just the ideas that are in programming languages: That you have things like a sequence of instructions and you can have loops of code and you can jump from one spot of code to another… and for the Royal College of Art we were thinking we would like to get students creating their own languages. Languages to do silly things you know, but it didn’t matter. It was more about having to solve this problem of what the language is about and how it works. So we did that workshop together and based on the results we both wanted to redesign the workshop a bit. We tried it out, we saw what the students did and they did some cool stuff but we wanted to change the brief and to start with a similar idea and move it in a slightly different direction. So I got this opportunity to do a workshop on my own at the ÉCAL and I started with this assignment that Jürg and I had made together. I made some changes to it and gave it to the students.
TM: So you actually took the things the students created and used it for…
SS: Oh, that would have been even better I guess, but we gave them one assignment and, of course, when you give someone an assignment everyone will approach it differently and we weren’t totally sure what to expect. And then the students made things and we thought: Okay, if we give them an assignment like this, then they’ll probably make something like this again. So what if we change it a bit? Maybe we will get different results. So I took that assignment and changed it — tried to taylor it more for the students at ÉCAL, that it wasn’t just reusing that thing.
TM: How did you direct the students? Did they have a lot of freedom?
SS: Well, they had a lot of freedom and I gave them this assignment where they could really approach it however they wanted to. But it had to meet certain requirements and they would come back to me and show me what they were working on and some of it would be really cool but I would always be pointing back and say: Does it meet this requirement?
TM: Okay. And what kind of students did you teach at the ÉCAL?
SS: They were first and second years. The way they do it at the ÉCAL is, that it is a one-week workshop, a workshop week and all normal classes stopped. There were a lot of people that came in and did workshops and I was just one of them. Which is not how it worked where I went to school: Someone would come in and give a workshop but you still had normal classes.
TM: What did you expect from the students and did they meet your requirements?
SS: They didn’t exactly meet my requirements but – well, some did – but the other possibility is, that they don’t meet your requirements but they do something that’s really nice anyway and you are a bit surprised. In a good way. And that happened with a few students.
TM: So at the end you were satisfied with the result of what the students did?
SS: Yes, I would say that I was kind of disappointed in me though. In a way how I phrased stuff because I am normally working with people who do a lot of programming and I end up speaking in that language and expect everyone to understand what I’m asking for.
TM: How did the workshop take place, which techniques or languages were allowed… etc?
SS: Oh, I didn’t even want them to use computers but a lot of them did. The assignment was to create a language for doing something and you could use programming if you wanted to, but I think it’s better when they choose not to…
TM: …so something like an offline algorithm for something?
SS: Yeah, the trick is, that I didn’t really want them to make algorithms so much as a language that they could create algorithms in — but I don’t think I explained it well enough. And if I already tried to give that assignment again, that would be something that I would really focus on. They had to create a language and had to find something that already existed that they would use as a program in that language. So there were three parts in the assignment: Create a language, use something that already exists as a program for the language and then to write your own program for your own language that forces your language to do something new.
TM: Okay cool, so it was really interesting to see what comes out when students aren’t so familiar with programming and programming languages. – Around the workshop: Did you have an exhibition or something of that kind?
SS: Not really, but at the end of the workshop we had a final critique and each of the groups presented their work. So there wasn’t a real exhibition.
TM: Did you get a feeling of how the ÉCAL works as an institution and how it is structured?
SS: Only slightly since it was only there for a week and was pretty focused on the workshop, but I was kind of amazed of their facilities and the things they had to work with.
TM: In which way?
SS: They had a lot of space and a lot of equipment which is a huge contrast to where I went to school.
TM: Where did you go to school by the way?
SS: I went to school twice, but I guess it applies to both of them: I studied graphic design at the University of Connecticut for undergrad and then for graduate school I went to Yale University.
TM: So you are from Connecticut then?
SS: I lived there for a long time but I moved around quite a bit. Usually the easy answer is, that I am from New York and now live in London. So it’s even more complicated.
TM: The other teachers and staff members… Did you meet them? How are they? What was your experience there?
SS: Good, good. Alain Bellet – he is the head off the media and interaction design department – we had some really interesting conversations about struggling to figure out what to teach students as a programming language or something because what really matters is just that you understand the concepts and not necessarily the one language, because these are always changing. And for now he has been going mostly with Flash but also I think he is starting to teach Processing or he has been teaching Processing. Just that struggle of what do you teach students who are not computer science students… Because they can’t spend all of their time trying to teach them some complicated programming language because I also have to focus on their design, strictly visual work and that’s an interesting problem.
TM: It’s an interesting connection where we can go further, because art schools are always about using traditional techniques to design editorials, books, posters and stuff like this and that doesn’t need a huge knowledge about difficult and complex structures such as programming languages. Do you think that traditional art schools on the one hand and programming and computer science on the other hand should merge or move closer together somehow?
SS: Well I guess the way that I think about it and I know I am not in the majority, but I just feel like the computer is actually not even that interesting and just a tool in the same way that… If your are really doing type setting years and years ago you would really have to know everything about an offset press and how you arrange it at the actual led type and so you were still investing a lot of time in learning how the technology worked. It’s just a different technology. Or like photography… Now everyone is doing digital — even in school, which is strange to me. And the point is that before it was digital you would usually buy chemicals and use them in the darkroom and even earlier than that you were mixing your own chemicals. So photographers in a way were amateur chemists that really knew a lot about how these things interact, how that changes with different mixtures, different temperatures, all sorts of things that you would think only a physicist or chemist would know and I bet they were often accused of being like scientists as if that’s a bad thing. And it’s not a bad thing. And I see a similar thing with computers where people who don’t use them to create their work think that suddenly it’s more of an engineering task.
TM: Interesting… Do you think that the knowledge about all of these newer or modern technologies grows quietly into all of these studies or should it grow into them?
SS: Yeah, I just think it’s about understanding your tools whether that’s like you know different paints… I mean it used to be that you mix your own paints as well and say — again — you will have to have all of this chemical knowledge. And I just think that’s where computers are. Instead of knowing how to mix chemicals you know how to mix algorithms.
TM: I think another example probably is web design, which is obviously growing more important. How do you think should we teach and learn to use these new „chemicals“?
SS: That’s a really tough question, because I think that the tools are really bad. Like HTML is horrible, CSS is really bad… and I’d love to replace these things with better languages. And it just always feels bad when you are trying to teach something to someone and you know that the tools are really bad and then they are supposed to make something nice with it.
TM: Okay, then do you think that there should be more… layers? More layers above CSS and HTML and these things so they become more easy?
SS: I don’t think it’s a question of being complicated because usually good tools end up having some level of sophistication. You have to learn them. So I don’t think they are too complicated but more the fact that they are really badly made. Like Java… I had to use Java in projects and I think it’s just a bad language. You can do a lot with it but it’s not internally consistent, it’s not beautiful, etc…
TM: I always had problems with learning programming languages higher than HTML and CSS such as JavaScript because of the level of difficulty…
SS: I really like JavaScript. I think that it had a lot of the right intentions. You can do a lot of really interesting stuff with it. It was made to look like Java in C++ which I don’t like so much… but it’s a powerful language.
TM: Yeah definitely… So let’s talk a little more about the ÉCAL again. I heard that it’s really structured and somehow really hierarchical…
SS: I didn’t really understand the hierarchy, because I have been there so briefly so I mostly wasn’t sure if they were workshop staff or other guests or maybe the assistant director. So I made some social mistakes… You know shaking someone’s hands and saying „Oh, are you here for a workshop, too?“ and it’s like „No, I am in charge of the Photography program“… (laughs)
TM: Which age were the students?
SS: They seemed pretty young but I was dealing with the undergraduate students.
TM: Did you do a workshop at the HfG once, too?
SS: I just came in for Urs’s class just to talk about my work and unfortunately it was in the morning and I worry that we all had not quite enough coffee yet… (laughs)
TM: It was a good talk though. I was there and for that time of the day it was pretty crowded there. (laughs)
SS: Oh, really? I was worried that I don’t speak German and I am just rambling in English and not saying something interesting…
TM: No, no and I think people like you are very important for the HfG because you show that you can actually use new technologies in your creative work and not to get stuck in the traditions of graphic design.
SS: Yeah there is this false separation that’s created between artists and engineers when really the best engineers are artists and the best artists are engineers.
TM: If you look at art schools in general: You probably saw quite some art and design universities and schools during your work… What were your experiences and where do you think are they heading or should be heading?
SS: I taught for a semester at the Interactive Telecommunications Program at New York University. I was teaching a class on data visualization using Processing. And those students came from a much more computer-based background instead of an art background. Some of them had a little bit of both. And then on the other side I went to Yale and studied in a pretty traditional graphic design program – very print based. And I guess you’re asking where I see the future as… I had two friends who went to a program at Carnegie Mellon in the US and it was called Entertainment Technology: And what they were trying to do was to bring in students who had computer programming backgrounds, engineering robotics backgrounds and graphic design and art and story writing and bring all these people together and force them to work together and figure out how to talk to each other. You know, everyone ends up having their own language right? When you are studying graphic design the way you talk about your work ends up being really hard to understand for outsiders sometimes. And the same thing applies for computer scientists. Once you begin to break down that barrier a little and you are working on a project together you can use each others strength to make something that none of you could have imagined making on your own. Which is really cool, so I think a program like that is a really nice way to go.
TM: So do you think that – like the HfG has the ZKM over here – schools with such a concept or a similar concept, are a good way to go?
SS: Yeah, I remember when I was an undergrad I just happened to be in the Dean’s office, waiting to talk to someone. You know when you just wait forever… and this other student came in and was talking to the Dean at the time and he asked her if she would sign this document saying that he could continue to be an art student but he is also going to be taking some computer science courses and for some reason she had to sign these documents so it’s okay. And she kind of laughed at him and she’s like: Why would anyone want to do this? And signed the documents and after he left she continued to talk to her colleagues and said something like: How silly is that. It’s so ridiculous. He must not be much of an art student. And I remember thinking: You idiot! If you say Yes and then really paid attention to his art classes and made sure he was doing really well on the art side then you would have someone who had a foot in both worlds. I mean, a lot of the time you end up falling in one or the other directions… But the idea that they can’t exist together is just silly I think. Silly.
TM: So do you think having a foot in both worlds like you is important? Or even if these worlds should merge together at some point?
SS: I would hope they merge together at some point. Well, if you look at companies like Apple obviously they do a ton of engineering but then it has to not only look good but it has to make sense. Like the amount of time they had to spend deciding whether the little Apple menu goes up to the top or the bottom back in the early 80s when they where designing their Lisa. I mean that was really a graphic design interface problem happening at an engineering company and they still have to solve problems like that. So if you look at companies as an example, the big ones are having this problem: They have the engineers and the artists in the same room discussing the problem together so maybe that’s one answer.
TM: Your company is just a one man thing right? You are always working with other people together with your company but it’s just you in general?
SS: Yes and I do have a foot in both worlds but I’m obviously just one person who can’t do everything. It’s tempting but I wouldn’t really want to, because I have my strengths and weaknesses. So I have my friends to work with.
TM: Are you working with other people who are also having a foot in both worlds or…
SS: Usually yes but I mean a lot of the time someone would be stronger in one area then another and I wouldn’t always say that it comes down to whether you’re like an art person or a math person or something. It’s more like… for example I am more like a JavaScript person then a Java person.
TM: So it’s always also kind of an outsourcing thing, like I don’t know anything about PHP so I take this developer who is really good a PHP as my part-time coworker?
SS: Sometimes but I always want to understand what my collaborators are doing. Even if I only understand the surface of it. So I could never just hire someone without knowing what kind of work they do. Usually the people that I work well with are usually the guys or girls who are also doing projects for fun on the side because it shows they get excited about things and they like to experiment. So even if we don’t agree on something we can say: Oh, we tried this way and that way, too. And you go with whatever feels right and we don’t have to argue so much.
TM: When is your exhibition?
SS: it opens September 16th at the ZKM.
TM: Thank you so much for this interview.
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